a production house crossing borders

Founded by Corine Meijers in 2019, Studio Biarritz is now an established production house that specializes in audiovisual projects that cross borders. Studio Biarritz develops its own projects, but we also love collaborating with filmmakers, artists and partners from all over the world to produce stories with a lot of heart that are relevant for our trying times.

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The Imaginary Friend

Become an Imaginary Friend! A grieving child struggles to separate reality from fantasy. He creates YOU–his (imaginary) friend–to fight the monsters in his mind. Although you have fun together, he starts to grow disconnected from his surroundings… Are you helping, or just making things worse?


The Imaginary Friend invites you to take part in the vivid imagination of Daniel, a grieving eight-year-old struggling with the line between reality and fantasy.

Become Daniel’s imaginary friend and let him share his world with you. Discover his joys and anxieties, even help him fight his demons head-on. However, as you spend time together, Daniel’s surroundings don’t quite understand. Why is he talking to himself? Is he crazy? When his father intends to fix him, Daniel needs to figure out his feelings before disconnecting from reality completely…

With its unique point of view in storytelling and the latest technical developments in VR, The Imaginary Friend presents an intimate experience unmatched in the VR landscape. Daniel sees, talks and interacts with you, allowing you to form a deeply personal bond with the boy. Through interactive gameplay, you don’t only push the story forward but also actively participate in Daniel’s life.

Written and directed by Steye Hallema.

World Premiere @ la Biennale di Venezia, Venice Immersive 2023
Nominated for a “Gouden Kalf Digitale Cultuur”, Netherlands Film Festival 2023

Please visit theimaginaryfriend.nl for all future events, more behind the scenes, press information and recent updates!

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Improv Music Collective DNA? AND?

The power of the imagination is arguably the greatest during youth, and Oslo-based collective DNA? AND? bring this notion into play in the most remarkable fashion. Comprised of special needs children and a revolving cast of adult musicians, DNA? AND?’s infectious exchange between carefree improvisation and stark repetition elicits some of the most original music ever produced, impulsive, unfiltered and free.

A VR music improvisation performance.
A 3 – 5 track music album in VR. 

In collaboration with Le Guess Who? festival, Tivoli Vredenburg
and DNA?AND?, Oslo, Norway.

CREATING A VR MUSIC IMPROVISATION EXPERIENCE / Crowd funding

On stage now at Le Guess Who? (7 nov): the Improv Music Collective DNA? AND? 
Touring in Virtual Reality next time!?

We want to create an immersive music improvisation performance in VR of the band DNA? AND? This is an Oslo-based music group, a collective of teenagers and young adults with special needs. We will use new VR registration techniques to fully capture the performance of this great band. Because the musicians have special needs they do not often travel. We want to create an immersive music VR experience, using cutting-edge VR recording techniques. We want their exceptional, improvisational performances to tour the world. Help us create/produce this VR experience!

Crowdfund campaign: VR MUSIC IMPROVISATION EXPERIENCE.

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Floating with Spirits

Two little sisters prepare for the Day of the Dead in the mystic mountains of Mexico, remembering the stories their shaman granny used to tell. A portal opens as the Mazatec community celebrates and we enter the interactive universe of their ancestors and the spirits of nature, each keeping a secret world to be unveiled. 

Written and directed by Juanita Onzaga,
a production of Cassette for timescapes (BE).

World Premiere @ la Biennale di Venezia, Venice Immersive 2023
Premiere in NL at the IDFA Doclab November 8-19, 2023, in Amsterdam

Please visit FloatingWithSpirits.com for all future events, press information and recent updates!

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Future Botanica

What is nature, and how do we, as (Western) humans, relate to it?

The fundamental image of nature constantly clashes with the rapid evolution in knowledge, technology, and ideas about it. FUTURE BOTANICA is an Augmented Reality app that enables users, in collaboration with an AI, to design speculative ecosystems with new nature. These virtual ecosystems are then planted into the existing physical nature, allowing exploration of ideas, expectations, fears, and desires regarding future nature. Users experience that any addition or alteration to an ecosystem affects the functioning of the entire ecosystem. With Future Botanica, we aim to challenge our audience to speculate on the transitions ahead. By collecting and sharing stories and ideas from different people and generations, new perspectives emerge, acting as a time capsule for the future.

Future Botanica is a Polymorf and Studio Biarritz production
Designed by Polymorf and Studio Bleu

 

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Lacuna

Sonja always knew that the people she grew up with were not her real parents, but she has no memory of the one crucial, life-altering moment of her childhood. In this multiverse of flawed memories, you meet Sonja and together you imagine what was lost. 

 

Directed by Maartje Wegdam & Nienke Huitenga. 

A Copper Views production, in co-production with Studio Biarritz.

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Gay Simulator

‘Gay Simulator’ is an interactive virtual reality artwork and video game which will immerse the user in the experiences of a lesbian girl. It’s an artistic ode to sexual preference, sexuality and love with a serious issue: the discrimination that lesbians still face today.

‘Gay Simulator’ is an interactive VR artwork and game, based on Iris her own experiences as a lesbian and those of others. It’s a colorful and fun experience, but with a serious undertone. The aim of ‘Gay Simulator’ is to create awareness in a playful manner by showing the verbal and physical violence which lesbians are still confronted with today. ‘Gay Simulator’ presents a mirror to highlight the blind spots within our society in relation to the acceptance of lesbians (and indirectly, of queer people in general). It is an ode to love and sexuality, about the exploration of your sexual orientation and about being embraced by the lesbian and queer community. It is a celebration of diversity and inclusivity. 

By Iris van der Meule

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Ik ben een bastaard (I am a Bastard)

Special Mention Dutch Movies Matter Competion @ Movies that Matter 2022 (April 8-16 ), as well as a beautiful 3rd place – as part of the audience award!

Flemish writer and playwright Rashif El Kaoui calls himself a bastard, a half-blood, a mongrel. The talented playwright has lived in his mother’s native Flanders his whole life. His Moroccan father left the scene a long time ago, and although Rashif bears his father’s surname, he knows little about his roots. At home in Flanders, Rashif has been fighting prejudice his whole life, even within his immediate family. In the road movie I am a Bastard (Ik ben een bastaard), Rashif goes in search of answers to soothe his struggles with his bi-cultural identity. Director Ahmet Polat recognises Rashif’s need to free himself and follows him in his journey to find redemption.

Ik ben een bastaard (I am a Bastard) is a ‘road-movie’ style documentary by photographer Ahmet Polat.

Ik ben een bastaard is a coproduction with Dutch public broadcaster NTR (Het Uur van de Wolf).

It was shown on television last April, @ NTR Het Uur van de Wolf / NPO2.
It’s now available online in The Netherlands @ NPO start.

The documentary is part of a larger crossmedia project Wij zijn bastaard (We are Bastard).

Ik ben een bastaard premiered @ Movies that Matter, in competition Dutch Movies Matter and was selected for the Netherlands Film Festival, in competition Short Documentary 2022.

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Symbiosis

Winner best creative technology award – IDFA DocLab competition / Immersive non-fiction 2021.

Symbiosis is a performative, multiuser and multisensory VR installation in which the human body will be redesigned. It allows every participant to embody a post-human or even nonhuman reality: a completely symbiotic human-animal or human-technologic relationship. Dutch experience design collective POLYMORF investigates in a speculative way how a more symbiotic exchange of genetic, cultural and technological traits between people and other present or future living entities can increase or change the agency of all. How will such affect future coexistence, legal rights and relationships between humans and all other living entities on a physical, emotional and spiritual level?

Concept, scenario and art direction: Marcel van Brakel
Directed by: Marcel van Brakel and Mark Meeuwenoord
Symbiosis is designed and produced by Polymorf in collaboration with Studio Biarritz.

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HOME

Leaving home is hard when you can’t walk. But staying in a place where you don’t have to walk at all is even harder. A mother obsessively cares for her daughter who is sick and unable to walk. Until she discovers that her daughter is only presenting herself to her as incapacitated and pretending to be sick.

Written and directed by Floortje Pols

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